Exploring short film creation in UE4. Virtual Cinematography is fun!
Made in Houdini
Music, visuals and handstand by me. Made in Houdini with Kinect cameras
Seeing the old in new ways
Music, visuals and dancing by me. Made in Houdini with Kinect Cameras
This piece is from the Amelie soundtrack. It’s called Comptine d’un Autre été (“Lullaby of another summer”) by Yann Tiersen
Grooving through the clouds
Spicy latin mystery
Musical physics playground. Made in Unity
Geometrical sound sculptures in the middle of the ocean?!
I was exploring how a more deep interaction could fit inside the previous Float Land. I also like how there is musical predictability from watching the orb movement without the fatiguing repetition of a normal step sequencer. More to explore!
I started learning a bit of TouchDesigner awhile ago and made these soft floating sound blobs react to the lovely voice of Mree. I synced up a midi track from Ableton Live to the endless array of parameters available in TD. This combination of audio and visual tools seems to hold so many possibilities. So much to learn!
More experiments in VR Music land….this time in a more cheerful setting.
My initial experiments that explore visualizing and playing music in VR. These are also my first efforts to learn programming and 3D art in Unity. Fun stuff!
What does a monkey trapped in a 5th dimensional time warp sound like? A granular synth of course! In this experiment, I mapped a variety of realtime audio parameters to various ball-monkey impacts. I also created some blend-shapes in Blender (for the 1st time ever) as a way to visualize the change. The 1st version of this prototype actually used conventional sliders to achieve a similar affect but its so much more fun to blast and strafe your way to interesting sounds. Perhaps a more robust version of this could be a semi-legitimate way to design sounds in VR?
I recently purchased some really cool live music toys. The Ableton Push 2, Novation Launch Control XL and the Korg KP3 Kaos Pad. The main goal is to remove myself from the laptop so that I can focus on jamming and making music. The problem with point-and-click style production on a laptop is that it’s tedious and totally uninspiring. There are no happy accidents. These innovative new devices feel more like actual instruments than just midi controllers.
These tools have almost instantly increased the fun factor of making music…but they are also relevant to deciphering interesting ways to design interactive music for games. There is a decent amount of overlap between live electronic performance and a responsive music system for games. They both need to react quickly while still sounding good.
Soooo…I tried hooking up some basic sounds and giving it a whirl. There are some mistakes and weirdness in a few places…but such is the process of learning. More jams to come!
In my continuing quest to learn about Cinema 4D, I began playing with animation and physics being controlled by music. There are a nearly infinite number of ways to achieve these audio-visual synchronizations. Unfortunately my computer is just barely strong enough to try out some basic tests. To take this much further, I will need a stronger newer machine. Nonetheless, this was fun and has encouraged me to keep exploring.
I recently bought a neat little midi controller called the Hot Hands.
It’s essentially a little ring that you put on your finger that sends accelerometer data to your computer. It measures positional change in the X, Y and Z axis. This change can be mapped to pretty much anything in the universe. I chose to connect it to some expressive knobs in a Reaktor module called S-Layer. It was surprisingly fun to twist and vibrate some new sounds out of this already interesting plugin. It also gave me ideas for gestural control of sound in a VR environment. Good times!
My 2nd test with spherical video. This time with a ridiculous fireball!
On this test I discovered the problem of adding post VFX when dealing with stiched video. It’s not so easy to have the visual effects line up when reaching the edge of the flat equirectangular video.
Made almost entirely of paper sounds I recorded.